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Wednesday, May 28, 2008

An electronic keyboard or digital keyboard is a type of keyboard instrument. Its sound is generated or amplified by one or more electronic devices.

Modern usage of the term "electronic keyboard" typically describes a type of inexpensive sampler marketed to amateurs and children. The term is occasionally used as an umbrella descriptor for any electronic musical instruments with a musical keyboard (including but not limited to electric pianosdigital pianossynthesizers,mellotronssamplerselectronic organs, and arranger keyboards) but professional musicians generally refer to these instruments by name or simply as "keyboards", reserving the term "electronic keyboard" for the inexpensive type noted above.

Such electronic keyboard instruments are typically inexpensive, smaller, with mediocre sound quality, and lack many features offered by professional instruments. They can generally be located in electronics stores side-by-side with stereos, video games and the like, or even in toy stores.

However, the line between "professional" and "amateur" instruments can often be blurred: professional musicians may use inexpensive keyboards for novelty or out of necessity (for example, reggae music in the '80s made frequent use of pre-programmed rhythm patterns on inexpensive digital keyboards), and due to advances in computer and electronics technology, many relatively inexpensive keyboards (under US$1000) have an array of features that would have been unavailable on even the most expensive synthesizers of past decades.

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[edit]Internal architecture

To facilitate the engineering processes of design and development of electronic keyboards, keyboards divided into major components:

  • Musical keyboard: An electro-mechanical component connects the switches when the key is depressed, which triggers the note or other sound. Most keyboards use a keyboard matrix circuit to reduce the amount of wiring that is needed.
  • User interface software: A program (usually embedded in a chip) which handles user interaction with control keys and menus, which allows the user to select tones (e.g., piano, organ, flute), effects (echo or sustain), and other features (e.g., transposition)
  • Rhythm & chord generator: This part which is again in the form of software program produces rhythms and chords by the mean of MIDI commands.
  • Sound generator: An electronic sound module, typically contained within an integrated circuit or chip, which is capable of accepting MIDIcommands and producing sounds.
  • Amplifier and speaker: a low-powered audio amplifier and a small speaker that amplify the sounds so that the listener can hear them.

[edit]Pre-programmed features

  • Auto accompaniment: Auto accompaniment is used on programmed styles to trigger specific chords that will sound on the style.
  • Demonstration: Programmed demo songs loaded on the RAM of keyboards can help users for entertainment or add to their learned songs.

[edit]Concepts and definitions

an electronic keyboard.
an electronic keyboard.
  • Touch response (also called Touch Sensitivity) : While the least expensive keyboards are simply "on-off" switches, mid-range and higher-range instruments incorporate simulating the process of sound generation in chordophones which are sensitive to the velocity of a key press. For implementation two sensors are installed for each key: a sensor detects whenever a key is beginning to be pressed and the other fired when the key is pressed completely. By a time reference a device can estimate the velocity of pressure. As the key mass is constant this velocity can also be considered as the strength of key press. Based on this value, the sound generator produces the appropriate loud or soft sound.
  • After touch : A feature brought in in the late 1980s, whereby dynamics are added after the key is hit, allowing the sound to be modulated in some way (such as fade away or return), based upon the amount of pressure applied to the keyboard. After-touch is found on many synthesizers, and is an important modulation source on modern keyboards. After-touch is most prevalent in music of the mid to late 1980s, such as the opening string-pad on Cock Robin's"When Your Heart Is Weak", which is only possible with the use of after-touch (or one hand on the volume control).
  • Polyphony: In digital music and electronic keyboard terminology, polyphony refers to the number of notes that can be played concurrently. Some of the least expensive toy electronic keyboards designed for children can only play one note at a time. Many low-priced keyboards can perform polyphonic parts, but they are often limited to four or five notes at a time. Better-quality keyboards can perform over ten notes at a time.
  • Multi-timbre: The ability to play more than one kind of instrument sound at the same time. Such as with the Roland MT-32's ability to play up to eight different instruments at once.
  • Tempo: A parameter that determines the speed of rhythms, chords and other auto-generated content on electronic keyboards. The unit of this parameter is beats per minute.
  • Split point: The point where a keyboard is split to allow two instrument sounds to be played at once on a single keyboard. In the late1980s it was common to use a MIDI controller to control more than one keyboard from a single device. The MIDI controller had no sound of its own, but was designed for the sole purpose of allowing access to more sound controls for performance purposes. Midi controllers allowed one to split the keyboard into two or more sections and assign each section to a midi channel, to send note data to an external keyboard. Many consumer keyboards offer at least one split to separate bass or auto-accompaniment chording instruments from the melody instrument.
  • Style: Pre-programmed styles, usually depend on the chord given by the player, consist of a variety of genres for the player to use.
  • Synchronization: Usually, styles on keyboards nowadays compose of two to four sections, so adding transistion effects, called syncs, can add that realistic effect that a listener and a player wants to have.
  • Auto harmony: A feature of some keyboards that automatically adds secondary tones to a note based upon chording given by the accompaniment system, made to make harmony easier for those who lack the ability to make complex chording changes with their left hand.
  • Wheels and knobs: Used in performances to add qualities to a sound that are not present by default, such as vibrato, panning, tremolo, pitch changes, and so on.
  • Keyboard response: Weighted or spring loaded keys. "Weighted response" refers to keys with weights and springs in them, which give a "hammer action" response similar to a piano. Most electronic keyboards use "spring-loaded" keys that make some kinds of playing techniques, such as backhanded sweeps, impossible but also make the keyboards lighter and easier to transport. Pianists who are accustomed to standard weighted piano keys may find non-weighted spring-action keyboards uncomfortable and difficult to play effectively. Conversely, keyboard players who are used to the non-weighted action may encounter difficulty and discomfort playing on a piano or electronic piano with weighted keys.

[edit]MIDI controls

Electronic keyboards typically use MIDI signals to send and receive data, a standard format now universally used across most digital electronic musical instruments. On the simplest example of an electronic keyboard, MIDI signals would sent when a note is pressed on the keyboard, and would determine which note is pressed and for how long. Additionally, most electronic keyboards now have a "touch sensitivity", or "touch response" function which operates by an extra sensor in each key, which estimates the pressure of each note being pressed by the difference in time between when the key begins to be pressed and when it is pressed completely. The values calculated by these sensors are then converted into MIDI data which gives a velocity value for each note, which is usually directly proportional to amplitude of the note when played.

MIDI data can also be used to add digital effects to the sounds played, such as reverbchorusdelay and tremolo. These effects are usually mapped to three of the 127 MIDI controls within the keyboard's infrastructure — one for reverb, one for chorus and one for other effects — and are generally configurable through the keyboard's graphical interface. Additionally, many keyboards have "auto-harmony" effects which will complement each note played with one or more notes of higher or lower pitch, to create an interval or chord.

DSP effects can also be controlled on the fly by physical controllers. Electronic keyboards often have two wheels on the left hand side, generally known as a pitch bend and a modulation wheel. The difference between these is that the pitch bend wheel always flicks back to its default position — the centre — while the modulation wheel can be placed freely. By default, the pitch bend wheel controls the pitch of the note in small values, allowing the simulation of slides and other techniques which control the pitch more subtlely. The modulation wheel is usually set to control a tremolo effect by default. However, on most electronic keyboards, the user will be able to map any MIDI control to these wheels. Professional MIDI controller keyboards often also have an array of knobs and sliders to modulate various MIDI controls, which are often used to control DSP effects.

Most electronic keyboards also have a socket at the back, into which a foot switch can be plugged. These are often called "sustain pedals" by keyboardists, as their most common function is to simulate the sustain pedal on a piano by turning on and off the MIDI control which adds sustain to a note. However, since they are also simple MIDI devices, foot switches can usually be configured to turn on and off any MIDI control, such as turning of one of the DSP effects, or the auto-harmony.

[edit]A partial list of manufacturers

Monday, May 19, 2008

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The 104-key PC US English QWERTY keyboard                               layout evolved from the standard typewriter keyboard with extra keys special to computing.
The 104-key PC US English QWERTY keyboard layout evolved from the standard typewriter keyboard with extra keys special to computing.
The Dvorak Simplified Keyboard layout, shown, arranges keys so that frequently used keys are easiest to press. The typical QWERTY layout was designed to meet the technical limitations of mechanical typewriters rather than for ergonomics. Specifically, mechanical typewriters would jam frequently due to high typing rates on faster/more ergonomic layouts. Dvorak also encourages balanced muscle development and frequent load shifting to reduce muscle fatigue when typing common English.
The Dvorak Simplified Keyboard layout, shown, arranges keys so that frequently used keys are easiest to press. The typical QWERTY layout was designed to meet the technical limitations of mechanical typewriters rather than for ergonomics. Specifically, mechanical typewriters would jam frequently due to high typing rates on faster/more ergonomic layouts. Dvorak also encourages balanced muscle development and frequent load shifting to reduce muscle fatigue when typing common English.
The standard Hebrew keyboard, shown here, lets the user type in both Hebrew and the Latin alphabet.
The standard Hebrew keyboard, shown here, lets the user type in both Hebrew and the Latin alphabet.
The Microwriter MW4 (circa 1980), as used by Douglas Adams, features a chording keyboard
The Microwriter MW4 (circa 1980), as used by Douglas Adams, features a chording keyboard

In computing, a keyboard is a peripheral partially modeled after the typewriter keyboard.

Physically, a keyboard is an arrangement of buttons, or keys. A keyboard typically has characters engraved or printed on the keys; in most cases, each press of a key corresponds to a single written symbol. However, to produce some symbols requires pressing and holding several keys simultaneously or in sequence; other keys do not produce any symbol, but instead affect the operation of the computer or the keyboard itself. See input method editor.

A majority of all keyboard keys produce letters, numbers or signs (characters) that are appropriate for the operator's language. Other keys can produce actions when pressed, and other actions are available by the simultaneous pressing of more than one action key.

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[edit] Designs

[edit] Keyboard layouts (QWERTY, Dvorak, et al)

Main article: Keyboard layout

There exists a large number of different arrangements of symbols on keys. These different keyboard layouts arise mainly because different people need easy access to different symbols; typically, this is because they are writing in different languages, but specialized keyboard layouts for mathematics, accounting, and computer programming also exist.

Most of the more common keyboard layouts (QWERTY-based and similar) were designed in the era of the mechanical typewriters, so their ergonomics had to be slightly compromised in order to tackle some of the technical limitations of the typewriters. The letters were attached to levers that needed to move freely; because jamming would result if commonly used letters were placed too close to one another, Christopher Sholes invented the QWERTY layout. However, with the advent of modern electronics, this is no longer an issue. QWERTY layouts and their brethren had been a de facto standard for decades prior to the introduction of the very first computer keyboard, and were primarily adopted for electronic keyboards for this reason. Alternative layouts do exist, the best known of which are the Dvorak and more recently Colemak layouts; however, these are not in widespread use.

The number of keys on a keyboard varies from the standard of 101 keys introduced in the late 1980s to the 104-key Windows keyboards and all the way up to 130 keys or more, with many of the additional keys being symbol-less programmable keys that can simulate multiple functions such as starting a web browser or e-mail client. There also were "Internet keyboards," sold in the late 1990s, that replaced the function keys with pre-programmed internet shortcuts. Pressing the shortcut keys would launch a browser to go to that website.

[edit] Connection types

There are several different ways of connecting a keyboard which have evolved over the years. These include the standard AT (DIN-5) connector commonly found on pre-80486 motherboards, which was eventually replaced by the PS/2 and USB connection. Prior to the iMac line of systems, Apple Computer used ADB, a proprietary system, for its keyboard connector.

[edit] Wireless types

Wireless keyboards have become popular for their increased user freedom. However, a wireless keyboard needs batteries to work and may pose a security problem due to the risk of eavesdropping.[1]

A wireless keyboard often includes a required combination transmitter and receiver unit that attaches to the computer's keyboard port (see Connection types above). The wireless aspect is achieved either by radio frequency (RF) or by infrared (IR) signals sent and received from both the keyboard and the unit attached to the computer. A wireless keyboard may use an industry standard RF, called Bluetooth. With Bluetooth, the transceiver may be built into the computer.

[edit] Buckling spring vs. dome switch

Keys on older IBM keyboards were made with a "buckling spring" mechanism, in which a coil spring under the key buckles under pressure from the user's finger, pressing a rubber dome, whose inside is coated with conductive graphite, which connects two leads below, completing a circuit. This produces a clicking sound, and a "positive" feel of feedback, so that the typist knows when the key is fully pressed. Keys on most modern keyboards are made with a so-called "dome switch" mechanism, without the buckling spring. Many typists prefer the buckling spring board, which is still manufactured.[2][3]

[edit] Alternatives to the "regular" keyboard

Most keyboards are rigid, but this foldable keyboard demonstrates one of many variations from the usual.
Most keyboards are rigid, but this foldable keyboard demonstrates one of many variations from the usual.
A multimedia keyboard like this one offers special keys for accessing music, web, and other oft-used programs.
A multimedia keyboard like this one offers special keys for accessing music, web, and other oft-used programs.

[edit] Smaller keyboards

A standard keyboard is physically quite large, as each key must remain large enough to be easily pressed by fingers. Other types of keyboards have been proposed for small portable equipment where a standard keyboard is too large. One way to reduce the size of the keyboard is to reduce the number of keys and use chording keyer, i.e. pressing several keys simultaneously. For example, the GKOS keyboard has been designed for small wireless devices. Other two-handed alternatives more akin to a game controller, such as the AlphaGrip, are also used as a way to input data and text.

Another way to reduce the size of a keyboard is to use smaller buttons and pack them closer together. Such keyboards, often called a "thumbboard" (thumbing) are used in some personal digital assistants such as the Treo and BlackBerry and some Ultra-Mobile PCs such as the OQO.